Please note that this is not a specific plan or roadmap. Just like last year I’ve split my plans into three categories based on how highly I’m prioritizing them. In 2021 my core focus is finishing up the major game system additions I started in 2020, fixing up out some of the game’s largest flaws, and delivering on some very old promises. There were also some Monetization Improvements in 2020! In-game supporter purchases got some UI improvements, and a lot has been going on over at my Patreon! Patrons get access to exclusive weekly mini blogs about upcoming updates, help determine content direction through community polls, and can ask questions in monthly Q&A livestreams! Looking Forward to 2021
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Boss and Enemy Improvements, and Audio and Art Improvements were completed with no caveats!.You can go to previous blog posts to read about them in more detail, I’m just going to go over how they relate to the list of priorities from Shattered Pixel Dungeon in 2020: I’m going be structuring this post a little differently than last year’s though, let’s start with a quick year in review! 2020 In Reviewĭespite 2020 being much rockier than anyone could have expected, Shattered still received five very significant updates. If you would like to do any work with this source code, please contact me first as a courtesy.For the third year in a row, I’m going to share an overview of my longer-term plans for Shattered Pixel Dungeon! You can find the previous ‘longer-term plans’ blog posts here: 2020, 2019. You can find the current Shattered Pixel Dungeon source here:
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It is currently using v1.7.5a of Pixel Dungeon\’s source, and will be updated when new source is available. Shattered Pixel Dungeon is open source under the GPLv3 Licence. If something seems out of place or overpowered/underpowered, let me know and I\’ll look into it. It is of the utmost importance that Shattered Pixel Dungeon still feels and plays like Pixel Dungeon, if you encounter any bugs or issues please contact me and I will try to sort them out. Shattered Pixel Dungeon is constantly being updated, so expect this list to grow! – Dew vial no longer autorevives, but can now bless an ankh. – Many potions/seeds/scrolls tweaked to be more useful, a few nerfed as well. – New item class: ARTIFACTS! unique utility items that do not need scrolls of upgrade! – Wands completely overhauled, most completely reworked! – Rings completely overhauled, 6 totally new rings! – Texts and boss/quest encounters in the sewers completely reworked! – Rogue and Mage classes reworked with a new exclusive item! Here are the current differences from Pixel Dungeon: While you may try and fail many times, this makes winning all the more satisfying. Roguelike games are difficult and feature permanent death (no loading a save to try again!). The dungeon and items are randomly generated, so no two play sessions are the same. Its aim is to make Pixel Dungeon the best game it can be, with reworks to existing content and tonnes of new stuff as well!īoth Pixel Dungeon and Shattered Pixel Dungeon belong to the roguelike genre. it is posted with the permission of Watabou, the original dev of Pixel Dungeon.
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Shattered Pixel Dungeon is a game based upon Pixel Dungeon\’s Open Source.